Diablo Immortal picks up where Diablo II began. To stop the demon Lord Diablo and his followers from invading the fantasy world of Sanctuary Tyrael, the archangel destroyed the Worldstone as an object of incredible power. Now, the remnants of Hell are scouring for shards of the Worldstone for their own fell motives buy cheap Diablo IV Gold. As a brave adventurer you join forces with the recurring scholar Deckard Cain in order to retrieve the Worldstone fragments and eliminate them, before a new demon-lord named Skarn can get his hands on them.
I'm at a crossroads about the story in Diablo Immortal. On one hand, it has a lot of respect for the lore of the series, picking up right where Diablo II left off and establishing the scene for what's to come within Diablo III. There's more to learn about the cities and civilizations of Sanctuary and long-time players will appreciate appearances by characters such as Xul the Necromancer as well as the King Leoric of Tristram.
On the other hand, the narrative itself is almost a beat-for-beat replay from Diablo II. You'll aid a camp of woodland rogues. You'll also reassemble legendary weapons at the edge of the desert take on hostile Shamans in a swamp, or climb a mountain with barbarians -If you've ever played Diablo II, you've literally had all of that before. The new story beats consist of "find the MacGuffin then destroy the MacGuffin" repeated several times. I also wonder whether Blizzard will utilize this formula to add new areas in the future.
The way Diablo Immortal plays and feels is dependent on the Diablo IV Gold version you're playing, whether it's the full release version on iOS or Android, or the beta open on PC. (Your saved data is synced between the twoplatforms, which means there's no need to commit to either version or the other.)